QUEER WOMAN FEELING TERROR SINCE 1992

TRANSSEXUAL GAME DESIGNER

PROJECT: MARK OF AUGURY

PROJECT: MOLE

Certainly a bit more lighthearted than what I typically design, Mole (working title) is a PbtA hack about spies in a cold war who are working undercover in a foreign country.

Their goals?

My main inspiration is the delightful 'Spy x Family' manga and anime; the idea of a small group of highly-skilled or talented people having to maintain a façade while accomplishing secretive feats was really compelling on top of the adorable story of a fake family slowly becoming a real one.

Design-wise, I'm unsure if I want the players to knowingly be hiding their identities from one-another, though I lean more towards them all being a cooperative unit, the main additional mechanic I want to throw onto the PbtA framework is the Cover Playbook: A separate series of playbooks that represent the group's cover story.[EDIT: I had no idea MotW's Team Playbooks were a thing until after I wrote this.]

The Cover might be them running a local bakery, which would give them Moves and goals related to that, such as being able to be up extra early without raising suspicion. Players need to maintain their cover, because it also has hit points, and when those hit points run out, their cover is blown and they have to deal with the fall out of that. This means that they might actually need to get good at baking while also surveiling and sabotaging their targets, and finding time to sleep inbetween braiding challah and assassinating a political figure.

This game has the least amount of work put into it so far, but working on this alongside Mark of Augury should be fun!